Viability
The global gaming market is projected to reach $320 billion by 2026, with over 3 billion gamers worldwide. Even a small penetration into this massive market represents significant revenue potential.
70% of gamers express interest in tools that can help them improve performance, as per surveys in competitive and casual gaming communities. "Source"
Around 65% of gamers report they would spend time on personalized training to improve their skills if given the opportunity, GameSense AI’s personalized training modules align with this demand, creating a clear value proposition.
Platforms like Twitch and YouTube Gaming have grown by over 75% in viewership in recent years. Content creators need tools to automate and enhance highlight generation and overlays, a feature GameSense AI can offer. Source
Polls were crucial to the development of the direction on this application and trying to intergrate the paradox of specificity.
How often would you use an AI coach to improve your gaming skills?
Which feature would you find most valuable in an AI coach?
Concolusion
The results narrowed down the research topics, these topics will have to be further researched to find if other application offer this service and to what degree could we improve if nesssery on existing systems.
To get an idea of the Space we were entering into we did some competitive benchmarking with a SWOT analysis. this helped with insites on were to aim our efforts, what areas to build on and features that may need growth in order to incapsulate the market.
How can we intergrate social aspects while being user-centred?
How would the user interact with multiple data streams to make a training simulation?
How to slow user burnout?
Does an onboarding system need to be implicated as features involve a learning curve?
To make a user-centric application, simple and meaningful, the push of 'less is more' is important as the danger of too many features can slow down a users choices and not hold a users attention. this can also overcomplicate and cluter UI along with mudying steakholder goals.
The research concluded that the main feature should be real-time game feedback and coaching with intergrated coaching sessions using an api to communicate with Aimlabs custom training modules
Social Features will need to be integrated into this as applications on the market currently have weak social features.
previous polls suggest users would log in weekly, i think weekly rewards could be implimented to keep users fresh and competitive.
When developing these low-fi designs of the onboarding process i came across some flaws i wanted to buld solutions to fix, these included the colapsable menu. while i thought this was a good idea at the time for a product with multiple features, this design choice just wasnt as usefull as i wanted it to be, i screpped this for the tab toolbar menu, stylised to fit the products personallity.
Secondly was the format of the feature butons the square buttons were to clunky and unnessesery, yes they were an easy tap target, but these types of butons made it hard to expand on more features if needed and just did not fit the feal of the product. in this case o opted for a more sleek bar buton system with smaller icons.
Intrested in working togerther or have a project that needs to be worked on, Drop me and email at ryancumminss@gmail.com or leave a me a message.