Header image

Aerolyte

Solo Project

Duration:
3 Months

Tools:

Goals

to design a mobile booking application, focusing on making the flight booking process clearer, more intuitive, and user-friendly. Our goal was to simplify the user experience, making the path from searching for flights to completing a booking as seamless and conventional as possible, ensuring users could effortlessly navigate through the process with minimal steps.

User Interviews

User interviews were conducted on existing competitive applications. I selected Aer Lingus, an industry leader, and Eurowings, a lesser-known application, to identify factors contributing to their success and challenges.

The interviews were carefully analyzed and timestamped, with observations categorized into positive, neutral, and negative aspects. This method provided a comprehensive understanding of the interview results.

Affinity diagram

In order to properly identlfy issues to overcome when finding the best user experince i designed to produce an affinity diagram in order t better understand these interviews.Firstly i organised Key quotes and findings into there groups, color-coded for positive, Negative and natural interactions.

Customer Journey Map

To pinpoint areas for improvement and foster empathy with stakeholders, I found it essential to create a customer journey map.

Issues

Danger of Features
To many options available to users slowing the path of purchase.

Application is not forthcoming
users must work for basic information.

Users are overwhelmed
Upgrade promotions lack white space

No Forgiveness
The Applications lack forgivness increase customer dropoff.

Solutions

Paradox of Specificity
pull back on features and focuse on user goals

Be Forthcoming
Provide Customers Scannable information for every step and requirment.

Information Architecture
Class options could be condensed and prioritised with an option of a more information button .

Forgiveness
Users should be reminded of their choices with options to edit selection.

Flow Diagram

The objective of this initiative is to conduct an in-depth analysis of the optimal user journey, with a focus on crafting a seamless and engaging experience for the majority of users who will access the application in this manner. Our aim is to streamline the booking process, minimizing errors and enhancing user satisfaction through essential validation and predictable design elements.

Lo-fi prototypes

Medium-Fidelity Prototypes

Building on insights gathered from the low-fidelity prototypes, the medium-fidelity designs offer a more refined user experience, focusing on solving the core problems of clutter, bad UI, and misinformation. In this stage, I enhanced the layout by simplifying navigation and creating clearer visual hierarchies, ensuring important information stands out. Interactive elements like buttons and drop-down menus were introduced, allowing users to test a more realistic flow. This version emphasizes usability, balancing aesthetics with functionality, while remaining flexible for future user feedback and iterations.

Gamesense AI

an intelligent assistant that enhances gaming performance, learning, and enjoyment for casual and competitive players

Give me a shout!

Intrested in working togerther or have a project that needs to be worked on, Drop me and email at ryancumminss@gmail.com or leave a me a message.

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